using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitTools;
using TMPro;

public class LoadingPanel : UIBase
{
    public override float RemainTime => 5;
    public override int Layer => 100;
    public override string Path => "Prefab/UI/LoadingPanel";

    private TMP_Text tmp_loading;
    public override void OnInit(GameObject ui)
    {
        tmp_loading = ui.transform.Find("tmp_loading").GetComponent<TMP_Text>();
        tmp_loading.text = "loading...";
    }

    public override void OnDestroy()
    {
        
    }

    public override void OnHide()
    {
        
    }



    public override void OnShow()
    {
        
    }

    public override void OnUpdate()
    {
        
    }
}
